some of that in order for the game play to live up to the level of danger that the setting implies, as such I'm considering the following basic rule changes.
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While these changes are specifically for Pahvelorn, I think they're changes that will make for a faster paced game with less focus on combat and more focus on exploration and treasure finding. Most monsters become deadlier and therefore gimmicks/tricks are no longer as needed to make them so. PCs will likewise become much more dangerous as they gain power, but they won't become that much more resilient. I've thought about these things before and much of what's below has been Pahvelorn tested very successfully. Suffice to say I think the changes will make for a game both truer to my setting and better for play online due to the simplicity of the resolution techniques. My only concern will be adapting PCs from other hangout's games/rulesets to these rules, but I think it's fairly straight forward.